ApplyColorToObject
From scripting
ApplyColorToObject("pTorus1", "lambert", 0.1, 0.1, 0.2, "CurShad", 23); global proc string ApplyColorToObject(string $ObjName, string $MatType, float $RVal, float $GVal, float $BVal, string $ShaderName, int $Counter) { string $NL = $ShaderName; string $nicklambert = $NL+$Counter; string $nicklambertSG = $NL+$Counter+"SG"; string $nicklambertoutcolor = $NL+$Counter+".outColor"; string $nicklambertSGsS = $NL+$Counter+"SG.surfaceShader"; string $nicklambertcolor = $NL+$Counter+".color"; shadingNode -asShader $MatType -n $nicklambert; //lambert -n $nicklambert; //renderCreateBarCB -asShader "surfaceShader" $MatType; sets -renderable true -noSurfaceShader true -empty -name $nicklambertSG; connectAttr -f $nicklambertoutcolor $nicklambertSGsS; select -r $ObjName ; sets -e -forceElement $nicklambertSG; setAttr $nicklambertcolor -type "double3" $RVal $GVal $BVal; return $nicklambert; }
More information on applying materials, read pages 128-133 in YSYT.