Difference between revisions of "GetNormalAtVTX MEL"
From scripting
(Created page with " global proc vector getNormalAtVTX(int $InputCVNum, string $ObjName) { // Nick Pisca 2011, 0001d // NOTE: this isn't really accurate, but works for quick solutions. //...") |
(No difference)
|
Latest revision as of 05:59, 22 April 2017
global proc vector getNormalAtVTX(int $InputCVNum, string $ObjName) { // Nick Pisca 2011, 0001d // NOTE: this isn't really accurate, but works for quick solutions. //int $InputCVNum = 1259; string $ObjName = "pCone1"; float $PL[] = `polyNormalPerVertex -q -xyz ($ObjName + ".vtx[" + $InputCVNum + "]")`; vector $SumVec = <<0,0,0>>; int $PtCt = size($PL)/3; for ($x=0;$x<$PtCt;$x++) { vector $Cvec = <<$PL[((3*$x) + 0)], $PL[((3*$x) + 1)], $PL[((3*$x) + 2)]>>; $SumVec = $SumVec + $Cvec; } $SumVec = $SumVec / $PtCt; return $SumVec; }
More information on polygon vertex manipulation, read pages 113-116 in YSYT.