GenerateMultiOffCurveTangToCurve

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global proc string GenerateMultiOffCurveTangToCurve(vector $Pt1, vector $Pt1Close, vector $Pt2, float $OffDist, string $NameStr) {
	vector $MidVec = OffMidVector($Pt1, $Pt2, $OffDist);
	vector $MidVec2 = OffMidVector($Pt1, $Pt2, $OffDist);
	vector $MidVec3 = OffMidVector($Pt1, $Pt2, $OffDist);
	vector $M2 = OffMidVector($MidVec, $Pt2, 0.01);
	//string $Curv = `curve -d 3 -p ($Pt1.x) ($Pt1.y) ($Pt1.z) -p ($Pt1Close.x) ($Pt1Close.y) ($Pt1Close.z) -p ($MidVec.x) ($MidVec.y) ($MidVec.z) -p ($M2.x) ($M2.y) ($M2.z) -p ($Pt2.x) ($Pt2.y) ($Pt2.z) -k 0 -k 0 -k 0 -k 1 -k 2 -k 2 -k 2 -n ($NameStr)`;
	string $Curv = `curve -d 3 -p ($Pt1.x) ($Pt1.y) ($Pt1.z) -p ($Pt1Close.x) ($Pt1Close.y) ($Pt1Close.z) -p ($MidVec2.x) ($MidVec2.y) ($MidVec2.z) -p ($MidVec3.x) ($MidVec3.y) ($MidVec3.z) -p ($MidVec.x) ($MidVec.y) ($MidVec.z) -p ($M2.x) ($M2.y) ($M2.z) -p ($Pt2.x) ($Pt2.y) ($Pt2.z) -k 0 -k 0 -k 0 -k 1 -k 2 -k 3 -k 4 -k 4 -k 4 -n ($NameStr)`;
	return $Curv;
}



More information on vectors and vector mathematics, read pages 14-16, 20-21 in YSYT.